God of War Ascension

The images below are of environments I had a hand in creating in some way whether it was level art, textures, materials, lighting, modeling, or animation. Each screenshot should have a short description of the work done (eventually) and all environments except for the Lantern Interior was under my supervision as far as memory and frame-rate optimizations and modeling the hanging lanterns and chandeliers. Other artists who contributed to these works include: Sukru Gilman, Nate Stephens, David Krikorian, Paul Coda, Stephane Guadette, and James Hawkins.

Blocked out, modeled, textured, lit, and created materials for this environment. About 75% of the textures were created by Sukru gilman

Blocked out, modeled, textured, lit, and created materials for this environment. About 75% of the textures were created by Sukru gilman

Blocked out, modeled, textured, lit, and created materials for this environment. About half of the textures were created by Sukru gilman and Alvin Chung.

Blocked out, modeled, textured, lit, and created materials for this environment. About half of the textures were created by Sukru gilman and Alvin Chung.

Blocked out, modeled, textured, lit, and created materials for this environment. About half of the textures were created by Sukru gilman and Alvin Chung. Elevator grinder thingy is %100 me

Blocked out, modeled, textured, lit, and created materials for this environment. About half of the textures were created by Sukru gilman and Alvin Chung. Elevator grinder thingy is %100 me

Blocked out, modeled, textured, lit, and created materials for this environment. About half of the textures were created by Sukru gilman and Alvin Chung.

Blocked out, modeled, textured, lit, and created materials for this environment. About half of the textures were created by Sukru gilman and Alvin Chung.

Did everything

Did everything

Created  models, textures, and materials for the ceiling, outlying pillars, and central compass. About 75% of the model, texture, and material credit goes to Stephane Guadette

Created models, textures, and materials for the ceiling, outlying pillars, and central compass. About 75% of the model, texture, and material credit goes to Stephane Guadette

Created  models, textures, and materials for the ceiling, outlying pillars, and central compass. About 75% of the model, texture, and material credit goes to Stephane Guadette

Created models, textures, and materials for the ceiling, outlying pillars, and central compass. About 75% of the model, texture, and material credit goes to Stephane Guadette